Thursday, February 23, 2012

flash game interfaces

to gain a better understanding on game interfaces we were asked to research into good and bad game interfaces. the games in which i researched into were some flash games i had found on the internet. 
 the first example was a flash game i had found on http://www.flashgames247.com/play/5929.html
it was a game in which you had to serve penguins food and earn enough money throughout the day.
the interface is simple though a bit confusing at first glance. the orange numbers in the right hand side is the amount of money you are required to earn in that day of the game. and the green is the money you have reached. 

though at first look there is no indication as to what the orange one is. the green numbers are quite obviously your money as it is on the cash machine. whilst playing through the game you come to understand what exactly it is the orange is. personaly if i were to create the interface for this game i would have had the goal away from your actual money and have it say on a clip board saying goal. it may be strait forward but its fast and simple to know what it is though i liked this interface very much

since im looking at game interfaces i thought it would be best to look at allot of different game interfaces. not just from a flash game.

i chose a pc game called amnesia: dark decent
its an indie horror style game.
the interface is incredible simple.


 aside from the inventory of the game that shows you your health, sanity, notes, oil and items you've picked up.
In the actual game play there is nothing in your screen aside from a dot in the centre that may change to a hand if there is something you can interact with.


i like the simplicity of the interface and it makes being able to see your surrounding allot better since there is nothing to get in the way. but it could also improve by adding in a bar on the side or something to show you how much sanity or health you have. as it does get a bit irritating not knowing.

overall i have come to discover that most game interfaces are quite simple and there aren't many parts to it.
and despite the fact that they are simple its okay because they are quite self explanatory. 







temperature interface

we were given the task of creating a graphic interface for an equoid.
i was in a group consisting of Jodie, connor and Adam. and we chose to create an interface that only showed the  temperature. though in staid of using numbers or words we wanted to present our information with animation or pictures. to give of a more different and creative way.

after a discussion of sharing our ideas we came to the conclusion of using the seasons to represent the temperature. and to do this we were going to create pictures of a castle fantasy land scape that changes seasons depending on the information coming from the equoid. though due to time constraints we had to change our idea to a simple tree that looses its leaves

thanks to adam and connors research i and jodie were able to create accurate illustrations of the sky and tree depending on the season      

the research was collected by conner and Adam http://www.csinterfaces.blogspot.com/2012/02/research-for-castle-idea.html
http://ii23.blogspot.com/2012/02/research.html

final tree design



if i were to re do this project then i would have changed the way the temperature was shown and i might have added in the use of numbers. i would also have tried to show all the different things like stretch in staid of just the temperature 
but over all i like the creativity of our outcome. despite the fact that it didn't hold any 'professional' quality